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NACOS Hackathon

The Mind Behind the Machine. An identity built to outlast its own event.

Year
2026
Services
Brand identity, Event design, Social media
Client
NACOS, Crescent University Abeokuta chapter
NACOS Hackathon, cover

The problem

The department already had a logo and a recognisable colour, but that alone was not enough to support a project of this scale. As planning progressed, the number of deliverables continued to grow: social media campaigns, merchandise, print materials, event spaces, documentation, digital experiences, and future initiatives all needed to feel like they belonged to the same system. Designing for the hackathon meant designing beyond the hackathon.

The idea

Artificial Intelligence may shape the future, but every breakthrough begins with human thought. That idea became the foundation of the identity. The theme, The Mind Behind the Machine, places the human mind at the centre of innovation. Rather than presenting AI as the hero, the identity acknowledges it as a tool shaped by human creativity, curiosity, and problem-solving. Every solution starts as an idea before it becomes code.

Innovation is not defined by technology alone. It begins with the people behind it.

The logo construction, combining the department mark with a curly brace to form the hackathon lockup
The mark. A curly brace, the smallest unit of written code, holding a thought.

The system

The way of thinking influenced more than the messaging. It became the principle behind the visual language itself, guiding how the logo, supporting graphics, and identity system were developed.

The colour system, showing the department blue alongside four supporting coloursTypography specimen set in Instrument Sans
The five-colour palette shown as full-height vertical bars
Blue anchors the department. The other four carry the event.

The tickets

One of the areas I paid the most attention to was the ticket design. Rather than repeating what had already been done, I wanted the tickets to feel unique to GameFest while still carrying the identity that had already been established. It became a small detail that helped the event feel distinct without disconnecting it from the larger brand.

GameFest ticket designs in four colourways with perforated stubsA ticket being handed across a counter at the event
Social media posts across countdown, results and announcement formats
The social system, across announcement, countdown and results.

Merchandise and documents

The system had to survive contact with real objects. Totes, medals, lanyards and a judges handbook all pull from the same set of rules.

A tote bag alongside the Build, Think, Prize, Network, Innovate and Pitch word marksThe merchandise system across shirts, hoodies and caps
The judges handbook and event documentation, cover and inner spreads
The judges handbook.

GameFest, and the sports day

GameFest was the first major extension of the identity outside the hackathon, and it worked. The system did not need to reinvent itself every time. It only needed to adapt.

The Nacos-Cuab GameFest logo on a green gradientSports day badges built from the same pattern system
Medals and trophies from the event, and students wearing them
The prizes.
The hall during the hackathon, teams working at long tablesLive project presentations, teams demoing their builds to the panel